VB.NET Tutorial - Learning VB.NET in a very easy manner.
VB.NET is completely object oriented. This article uncovers some basic Object Oriented Programming features of Visual Basic. NET. The whole article is divided into ten lessons. The source code for these lessons is provided with the article.
Contents
- Introduction
- Using the code
- Lesson 1: Namespaces, Classes & Modules
- Lesson 2: Access Types
- Lesson 3: Shared Functions
- Lesson 4: Overloading
- Lesson 5: Inheritance
- Lesson 6: Overriding
- Lesson 7: Polymorphism
- Lesson 8: Constructors & Destructors
- Lesson 9: Property Routines
- Lesson 10: A Simple Application
Introduction
This tutorial is designed with the following objectives:
- To provide a sound knowledge about Object Oriented Programming in VB.NET.
- To educate how Object Oriented techniques are used in VB.NET.
- To explain the following concepts in an easy and simple way:
- Creating and using classes and objects in VB.NET.
- Encapsulation, Abstraction, Inheritance and Polymorphism.
- Overloading and Overriding.
- Constructors and Destructors.
- Static functions.
Go through this tutorial and you will start making sense of almost any .NET code. Also, Java/CPP programmers can use this to understand OOPs in VB.NET.
Using the code
The source code for each lesson is available as a .vb source code file. You need Microsoft .NET framework SDK installed in your system to compile and execute the exercises in this article. You can download it from the Microsoft website. The VB.NET compiler (vbc.exe) normally resides in your FrameworkSDK\bin folder.
To manually compile a source code file, you may use the command prompt to type: vbc filename.vb /out:"filename.exe" /r:"System.Windows.Forms.dll","System.dll"
Lesson 1: Namespaces, Classes & Objects, Modules
-
A Namespace
In VB.NET, classes and other data structures for a specific purpose are grouped together to form a namespace. You can use the classes in a namespace, by simply importing the namespace. The
Imports
keyword is used to import a namespace to your project. .NET framework provides a rich set of built in classes, grouped together to various namespaces. In this lesson, we are using theSystem
namespace. Import theSystem
namespace (already available in .NET).Imports System
-
A Class
Probably, you are already familiar with classes and objects. Simply speaking, a
Class
is a definition of a real life object. For example,Human
is a class for representing all human beings.Dog
is a class to represent all Dogs. Classes can contain functions too.Animals
is a namespace.Namespace Animals
Dog
is a class in the namespaceAnimals
:Class Dog
Bark
is a function in thisClass
:Function Bark() Console.Writeline ("Dog is barking") End Function End Class End Namespace
-
An Object
An object is an instance of a
Class
. For example,Jimmy
is an object of typeDog
. We will create an object in the next section. Read on. -
Modules
You can use modules to write common functions. A
Module
is a group of functions. Unlike functions in classes,Public
functions in modules can be called directly from anywhere else. VB providesFunction
s and Subroutines.Function
s and Subroutines are almost the same, but the difference is that a subroutine can't return a value.Public Module modMain
Execution will start from the
Main()
subroutine:Sub Main() 'Call our function. See below OurFunction() End sub
OurFunction
: Our own little function to use the classDog
:Function OurFunction() 'Here is how we declare a variable Jimmy of type Dog. 'We use Animals.Dog because, the class Dog is in the 'namespace Animals (see above). Dim Jimmy as Animals.Dog 'Create an object. Unlike in VB 6, it is not required to use 'the 'set' keyword. Jimmy = new Animals.Dog() 'Another way to create an object is 'Dim Jimmy as new Dog 'Call Jimmy's Main Function Jimmy.Bark() End Function End module
Lesson 2: Access Types
The major access types are Public
,
Private
,
Friend
and
Protected
. A
Class
may contain
functions, variables etc., which can be either
Public
or
Private
or
Protected
or
Friend
. If they are
Public
, they can be accessed by creating
objects of the Class
.
Private
and
Protected
members can
be accessed only by the functions inside the
Class
.
Protected
members are much like
Private
members, but
they have some special use while inheriting a
Class
. We will see this later, in
Inheritance (Lesson 5). Friend
members can be accessed only by elements of the same project, and not by the
ones outside the current project. Let us expand our dog
class.
Import the System
namespace (already available in .NET).
Imports System
Animals
is a namespace.
Namespace Animals
Dog
is a class in the namespace Animals
.
Public Class Dog
'A public variable
Public AgeOfDog as Integer
Bark
is a function in this class. It is
Public
:
Public Function Bark()
Console.Writeline ("Dog is barking")
End Function
Walk
is a function in this class. It is
Private
.
Private Function Walk()
Console.Writeline ("Dog is walking")
End Function
End Class
End Namespace
Our Module
:
Public Module modMain
Execution will start from the Main()
subroutine:
Sub Main()
'Call our function. See below
OurFunction()
End sub
'OurFunction: Called from Main()
Function OurFunction()
Dim Jimmy as Animals.Dog
Jimmy=new Animals.Dog()
'This will work, because Bark & Ageofdog are public
Jimmy.Bark
Jimmy.AgeOfDog=10
'Calling the Walk function will not work here, because
'Walk() is outside the class Dog
'So this is wrong. Uncomment this and try to compile, it will
'cause an error.
'Jimmy.Walk
End Function
End Module
Additional Notes:
-
Encapsulation
Putting all the data and related functions in a
Class
is called Encapsulation. -
Data Hiding or Abstraction:
Normally, in a
Class
, variables used to hold data (like the age of a dog) is declared asPrivate
. Functions or property routines are used to access these variables. Protecting the data of an object from outside functions is called Abstraction or Data Hiding. This prevents accidental modification of data by functions outside the class.
Lesson 3: Shared Functions
The shared members in a class (both functions and variables) can be used
without creating objects of a class as shown. The
Shared
modifier indicates that the method
does not operate on a specific instance of a type and may be invoked directly
from a type rather than through a particular instance of a type.
Import the System
namespace (already available in .NET).
Imports System
Animals
is a namespace.
Namespace Animals
Dog
is a class in the namespace Animals
.
Class Dog
Bark
is a now a
Public
, shared function in this class.
Public Shared Function Bark()
Console.Writeline ("Dog is barking")
End Function
Walk
is a Public
function in this class. It is not shared.
Public Function Walk()
Console.Writeline ("Dog is walking")
End Function
End Class
End Namespace
Our Module
:
Public Module modMain
Execution will start from the Main()
subroutine.
Sub Main()
'We can call the Bark() function directly,
'with out creating an object of type Dog -
'because it is shared.
Animals.Dog.Bark()
'We can call the Walk() function only
'after creating an object, because
'it is not shared.
Dim Jimmy as Animals.Dog
Jimmy=new Animals.Dog()
Jimmy.Walk()
'Now Guess? The WriteLine() function we used so far
'is a shared function in class Console :)
'Also, we can write the Main() function itself as a shared
'function in a class. i.e Shared Sub Main(). Try
'moving Main() from this module to the above class
End sub
End Module
Lesson 4: Overloading
Overloading is a simple technique, to enable a single function name to accept
parameters of different type. Let us see a simple Adder
class.
Import the System
namespace (already available in .NET).
Imports System
Class Adder
Here, we have two Add()
functions. This one adds two integers.
Convert.ToString
is equivalent to the good old
CStr
.
Overloads Public Sub Add(A as Integer, B as Integer)
Console.Writeline ("Adding Integers: " + Convert.ToString(a + b))
End Sub
This one adds two strings.
Overloads Public Sub Add(A as String, B as String)
Console.Writeline ("Adding Strings: " + a + b)
End Sub
'And both have the same name. This is possible because, we used the
'Overloads keyword, to overload them.
'Here, we have the Main Function with in this class. When you write.
'your main function inside the class, it should be a shared function.
Shared Sub Main()
Dim AdderObj as Adder
'Create the object
AdderObj=new Adder
'This will invoke first function
AdderObj.Add(10,20)
'This will invoke second function
AdderObj.Add("hello"," how are you")
End Sub
End Class
Lesson 5: Inheritance
Inheritance is the property in which, a derived class acquires the attributes
of its base class. In simple terms, you can create or 'inherit' your own class
(derived class), using an existing class (base class). You can use the
Inherits
keyword for
this.
Let us see a simple example. Import the System
namespace
(already available in .NET).
Imports System
Our simple base class:
Class Human
'This is something that all humans do
Public Sub Walk()
Console.Writeline ("Walking")
End Sub
End Class
Now, let us derive a class from Human
.
A Programmer
is a Human
.
Class Programmer
Inherits Human
'We already have the above Walk() function
'This is something that all programmers do ;)
Public Sub StealCode()
Console.Writeline ("Stealing code")
End Sub
End Class
Just a MainClass
.
Class MainClass
'Our main function
Shared Sub Main()
Dim Tom as Programmer
Tom=new Programmer
'This call is okie because programmer got this function
'from its base class
Tom.Walk()
'This is also correct because Tom is a programmer
Tom.StealCode()
End Sub
End Class
Additional Notes:
MustInherit
The
MustInherit
keyword specifies that a class cannot be instantiated and can be used only as a base class. I.e., if you declare ourHuman
class as "MustInherit Class Human
", then you can't create objects of typeHuman
without inheriting it.NotInheritable
The
NotInheritable
keyword specifies that a class cannot be inherited. I.e., if you specify 'NotInheritable Class Human
', no derived classes can be made from theHuman
class.
Lesson 6: Overriding
By default, a derived class
Inherits
methods from its base class. If an inherited property or
method needs to behave differently in the derived class it can be overridden;
that is, you can define a new implementation of the method in the derived class.
The Overridable
keyword is used to mark a function as overridable. The keyword
Overrides
is used to
mark that a function is overriding some base class function. Let us see an
example.
Import the System
namespace (already available in .NET).
Imports System
Our simple base class:
Class Human
'Speak() is declared Overridable
Overridable Public Sub Speak()
Console.Writeline ("Speaking")
End Sub
End Class
Now, let us derive a class from Human
:
An Indian
is a Human
:
Class Indian
Inherits Human
'Let us make Indian speak Hindi, the National Language
'in India
'Speak() is overriding Speak() in its base class (Human)
Overrides Public Sub Speak()
Console.Writeline ("Speaking Hindi")
'Important: As you expect, any call to Speak() inside this class
'will invoke the Speak() in this class. If you need to
'call Speak() in base class, you can use MyBase keyword.
'Like this
'Mybase.Speak()
End Sub
End Class
Just a class to put our Main()
.
Class MainClass
'Our main function
Shared Sub Main()
'Tom is a generic Human
Dim Tom as Human
Tom=new Human
'Tony is a human and an Indian
Dim Tony as Indian
Tony=new Indian
'This call will invoke the Speak() function
'in class Human
Tom.Speak()
'This call will invoke the Speak() function
'in class Indian
Tony.Speak()
End Sub
End Class
Lesson 7: Polymorphism
Polymorphism is the property in which a single object can take more than one
form. For example, if you have a base class named Human
, an object
of Human
type can be used to hold an object of any of its derived
type. When you call a function in your object, the system will automatically
determine the type of the object to call the appropriate function. For example,
let us assume that you have a function named speak()
in your base
class. You derived a child class from your base class and overloaded the
function speak()
. Then, you create a child class object and assign
it to a base class variable. Now, if you call the speak()
function
using the base class variable, the speak()
function defined in your
child class will work. On the contrary, if you are assigning an object of the
base class to the base class variable, then the speak()
function in
the base class will work. This is achieved through runtime type identification
of objects. See the example.
Import the System
namespace (already available in .NET).
Imports System
This example is exactly the same as the one we saw in the previous lesson.
The only difference is in the Shared
Sub Main()
in the class MainClass
.
So scroll down and see an example:
Our simple base class:
Class Human
'Speak() is declared Overridable
Overridable Public Sub Speak()
Console.Writeline ("Speaking")
End Sub
End Class
Now, let us derive a class from Human
.
An Indian
is a Human
.
Class Indian
Inherits Human
'Let us make Indian speak Hindi, the National Language
'in India
'Speak() is overriding Speak() in its base class (Human)
Overrides Public Sub Speak()
Console.Writeline ("Speaking Hindi")
'Important: As you expect, any call to Speak() inside this class
'will invoke the Speak() in this class. If you need to
'call Speak() in base class, you can use MyBase keyword.
'Like this
'Mybase.Speak()
End Sub
End Class
Carefully examine the code in Main()
:
Class MainClass
'Our main function
Shared Sub Main()
'Let us define Tom as a human (base class)
Dim Tom as Human
'Now, I am assiging an Indian (derived class)
Tom=new Indian
'The above assignment is legal, because
'Indian IS_A human.
'Now, let me call Speak as
Tom.Speak()
'Which Speak() will work? The Speak() in Indian, or the
'Speak() in human?
'The question arises because, Tom is declared as a Human,
'but an object of type Indian is assigned to Tom.
'The Answer is, the Speak() in Indian will work. This is because,
'most object oriented languages like Vb.net can automatically
'detect the type of the object assigned to a base class variable.
'This is called Polymorphism
End Sub
End Class
Lesson 8: Constructors & Destructors
Import the System
namespace (already available in .NET).
Imports System
A Constructor is a special function which is called automatically when a
class is created. In VB.NET, you should use useNew()
to create
constructors. Constructors can be overloaded (see Lesson 4), but unlike the
functions, the Overloads
keyword is not required. A Destructor is a special function which is called
automatically when a class is destroyed. In VB.NET, you should use
useFinalize()
routine to create Destructors. They are similar to
Class_Initialize
and Class_Terminate
in VB 6.0.
Dog
is a class:
Class Dog
'The age variable
Private Age as integer
The default constructor:
Public Sub New()
Console.Writeline ("Dog is Created With Age Zero")
Age=0
End Sub
The parameterized constructor:
Public Sub New(val as Integer)
Console.Writeline ("Dog is Created With Age " + Convert.ToString(val))
Age=val
End Sub
This is the destructor:
Overrides Protected Sub Finalize()
Console.Writeline ("Dog is Destroyed")
End Sub
'The Main Function
Shared Sub Main()
Dim Jimmy, Jacky as Dog
'Create the objects
'This will call the default constructor
Jimmy=new Dog
'This will call the parameterized constructor
Jacky=new Dog(10)
End Sub
'The Destruction will be done automatically, when
'the program ends. This is done by the Garbage
'Collector.
End Class
Lesson 9: Property Routines
You can use both properties and fields to store information in an object.
While fields are simply Public
variables, properties use property procedures to control how values are set or
returned. You can use the Get
/Set
keywords for getting/setting properties. See the following example. Import the
System
namespace (already available in .NET).
Imports System
Dog
is a class.
Public Class Dog
'A private variable to hold the value
Private mAgeOfDog as Integer
This is our property routine:
Public Property Age() As Integer
'Called when someone tries to retreive the value
Get
Console.Writeline ("Getting Property")
Return mAgeOfdog
End Get
Set(ByVal Value As Integer)
'Called when someone tries to assign a value
Console.Writeline ("Setting Property")
mAgeOfDog=Value
End Set
End Property
End Class
Another class:
Class MainClass
'Our main function. Execution starts here.
Shared Sub Main()
'Let us create an object.
Dim Jimmy as Dog
Jimmy=new Dog
'We can't access mAgeofDog directly, so we should
'use Age() property routine.
'Set it. The Age Set routine will work
Jimmy.Age=30
'Get it back. The Age GEt routine will work
Dim curAge=Jimmy.Age()
End Sub
End Class
Lesson 10: A simple program
Let us analyze a simple program. First, let us import the required namespaces:
Imports System
Imports System.ComponentModel
Imports System.Windows.Forms
Imports System.Drawing
'We are inheriting a class named SimpleForm, from the
'class System.Windows.Forms.Form
'
'i.e, Windows is a namespace in system, Forms is a
'namespace in Windows, and Form is a class in Forms.
Public Class SimpleForm
Inherits System.Windows.Forms.Form
'Our constructor
Public Sub New()
'This will invoke the constructor of the base
'class
MyBase.New()
Set the text
property of this class. We inherited this property
from the base class:
Me.Text = "Hello, How Are You?"
End Sub
End Class
Public Class MainClass
Shared Sub Main()
'Create an object from our SimpleForm class
Dim sf as SimpleForm
sf=new SimpleForm
'Pass this object to the Run() function to start
System.Windows.Forms.Application.Run(sf)
End Sub
End Class
That is it. Now you can atleast read and understand most of those VB.NET source code, and probably implement more OOP features in your VB.NET programs. Now, in my next article, I'll try to cover the patterns and practices in VB.NET.
History
- Nov 13th, 2004
- Prepared this article for publishing.
1 comment:
0Nice tutorial
I like your simple way in the tutorial.
Thanks
Marwa
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